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| Traditions of the Service |
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| General |
| Members of RFC 266 are expected to behave with dignity in the air. Politeness
should be adhered to in all chat which is visible to non-squadron members.
Usual standards apply - a Salute should be given by victor and defeated
at the end of any dogfight. |
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| Particular Behaviour |
- Squadron members may not belong to any other on-line squadron.
- When flying on-line using the RFC266 prefix, squadron members must use
the squadron paint scheme (currently number 66)
- When flying as a German, it is preferable that squadron members use a different
persona that does not include the RFC266 prefix. However, this is not a
strict rule. Members should not use the 66 paint scheme, as this belongs
to a different German squadron.
- Where possible, members should join together and fly as a team.
- Collisions. Historically it was a tradition of 266 that when on course
for a head-on collision with a Hun, the allied pilot must not flinch and
should force the Hun to take evasive action. In a situation where only
one life was allocated per pilot, such behaviour was brave (not to to say
imbecilic). In the on-line environment it is unacceptable actively to seek
a collision, and evasive action should be taken. If a collision occurs,
and is either the member's fault or an accident, a polite apology is in
order. If the member feels that an opponent is deliberately seeking to
collide with them, they should refrain from an argument and avoid that
pilot in future.
- Strafing. Historically, strafing a pilot when landed due to severe plane
damage was viewed as murder - see the squadron history for more on this.
Consequently members should not indulge in this behaviour. If a member
is damaged beyond the ability to fly, and manages to land safely, that
member should then restart (ESC, then ENTER) which will award the (deserved)
kill to the opposition. If an opponent is similarly situated and refuses
to restart, it is not acceptable to strafe them, but a polite suggestion
that it would be honourable to award the victory should be made.
- "Vulching". This term describes the practice of attacking an
opponent at their home aerodrome whilst landed or taking off. Due to the
nature of the on-line game, it is unacceptable on open servers, though
a legitimate war tactic.
- Running out of ammo. Aviators who run out of ammunition in the vicinity
of enemy aeroplanes have only themselves to blame. No quarter need be asked
or given.
- Smoke. Using acrobatic smoke causes huge FPS drops for other players and
is not acceptable.
- Flaming. Any member who is set on fire should instantly restart (ESC, then
ENTER) as a bug in the code will otherwise cause everyone to be removed
from the server.
- Rockets. Rockets were not carried by WWI biplanes in the vast majority
of instances, and so should not be used even if available, unless for ground
attack.
- Bombing. Members should check which aeroplanes are designated as bombers
for the server in which they are active. Bombs and rockets should not be
used in any other plane.
- Exiting. The *only* time that it is acceptable to exit the game (as opposed
to restarting) is when landed with the engine stopped at the aerodrome
where you started, or when dead. Members must never exit when under attack.
If you need to leave in a hurry, restart (this will take you to your home
aerodrome and award a kill to the last person to hit you) and then exit.
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| Ethos |
| Most of the above is common sense or already standard practice in RB3D.
266 do not intend to place any serious restrictions, as the primary purpose
of the squad is simply to have fun - in general there is more fun to be
had out of flying co-operatively than otherwise. Our only other ethos is
to score lots and lots of lovely kills. |
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