Traditions of the Service
 
General
Members of RFC 266 are expected to behave with dignity in the air. Politeness should be adhered to in all chat which is visible to non-squadron members. Usual standards apply - a Salute should be given by victor and defeated at the end of any dogfight.
 
Particular Behaviour
  • Squadron members may not belong to any other on-line squadron.

  • When flying on-line using the RFC266 prefix, squadron members must use the squadron paint scheme (currently number 66)

  • When flying as a German, it is preferable that squadron members use a different persona that does not include the RFC266 prefix. However, this is not a strict rule. Members should not use the 66 paint scheme, as this belongs to a different German squadron.

  • Where possible, members should join together and fly as a team.

  • Collisions. Historically it was a tradition of 266 that when on course for a head-on collision with a Hun, the allied pilot must not flinch and should force the Hun to take evasive action. In a situation where only one life was allocated per pilot, such behaviour was brave (not to to say imbecilic). In the on-line environment it is unacceptable actively to seek a collision, and evasive action should be taken. If a collision occurs, and is either the member's fault or an accident, a polite apology is in order. If the member feels that an opponent is deliberately seeking to collide with them, they should refrain from an argument and avoid that pilot in future.

  • Strafing. Historically, strafing a pilot when landed due to severe plane damage was viewed as murder - see the squadron history for more on this. Consequently members should not indulge in this behaviour. If a member is damaged beyond the ability to fly, and manages to land safely, that member should then restart (ESC, then ENTER) which will award the (deserved) kill to the opposition. If an opponent is similarly situated and refuses to restart, it is not acceptable to strafe them, but a polite suggestion that it would be honourable to award the victory should be made.

  • "Vulching". This term describes the practice of attacking an opponent at their home aerodrome whilst landed or taking off. Due to the nature of the on-line game, it is unacceptable on open servers, though a legitimate war tactic.

  • Running out of ammo. Aviators who run out of ammunition in the vicinity of enemy aeroplanes have only themselves to blame. No quarter need be asked or given.

  • Smoke. Using acrobatic smoke causes huge FPS drops for other players and is not acceptable.

  • Flaming. Any member who is set on fire should instantly restart (ESC, then ENTER) as a bug in the code will otherwise cause everyone to be removed from the server.

  • Rockets. Rockets were not carried by WWI biplanes in the vast majority of instances, and so should not be used even if available, unless for ground attack.

  • Bombing. Members should check which aeroplanes are designated as bombers for the server in which they are active. Bombs and rockets should not be used in any other plane.

  • Exiting. The *only* time that it is acceptable to exit the game (as opposed to restarting) is when landed with the engine stopped at the aerodrome where you started, or when dead. Members must never exit when under attack. If you need to leave in a hurry, restart (this will take you to your home aerodrome and award a kill to the last person to hit you) and then exit.
 
Ethos
Most of the above is common sense or already standard practice in RB3D. 266 do not intend to place any serious restrictions, as the primary purpose of the squad is simply to have fun - in general there is more fun to be had out of flying co-operatively than otherwise. Our only other ethos is to score lots and lots of lovely kills.